Franklin BOOKMAn XGT-2043 User Manual

Manual is about: CrossWire Trivia Game

Summary of BOOKMAn XGT-2043

  • Page 1

    Cr ros ss sw wi ir re e trivia game user’s guide xgt-2043.

  • Page 2: License Agreement

    Read this license agreement before using any bookman book card. Your use of the bookman book card deems that you accept the terms of this license. If you do not agree with these terms, you may return this package with purchase receipt to the dealer from which you purchased the bookman book card and ...

  • Page 3: Contents

    1 contents welcome to the world of book- man ® ! With this crosswire! ® trivia game book card, you can test your trivia knowledge by playing 100 different games at three levels of difficulty. Crosswire is a game-show-style trivia game with hosts stan tisdale and alexis roberts. For each crosswire ro...

  • Page 4: Function Keys

    2 function keys clear clears all entries and scores. Menu shows the main menus. New (red) clears the current game and goes to the next game. Score (green) shows your current score. Fact (yellow) shows a fun fact, when available. Answer (blue) shows the answers for a category after a round is complet...

  • Page 5: Getting Started

    3 getting started plus, you will discover how to read the topics in the instructions menu. The instructions menu will help you learn how to play a crosswire game as well as how to develop strategies which you can use in both the crosswire and highwire rounds. After this brief “getting started” secti...

  • Page 6: 1. Turn Your Bookman On.

    4 once you have installed a book card in your bookman, you must select which book you want to use. Note: if you change books in the middle of a crosswire game you will lose your score. 1. Turn your bookman on. 2. Press card . These are sample books. 3. Press or to highlight the book you want to use....

  • Page 7: Using The Color Keys

    5 using the color keys the red, green, yellow and blue keys on your bookman change functions accord- ing to which book is selected. When the built-in book is selected, the color keys function as labelled on the bookman keyboard. When a book card is selected, the color keys function as labelled on th...

  • Page 8: ➤ Follow The Arrows

    6 ➤ follow the arrows the flashing arrows on the right of the screen show which arrow keys you can press to move around menus or view more text. Reading the instructions an instructions menu has been added to help you better understand the rules. Also included in this menu are tips that will help yo...

  • Page 9: Playing Crosswire

    7 playing crosswire each crosswire game consists of two rounds, the crosswire round and the highwire round. In the crosswire round you will play three out of the four categories, try- ing to match nine pairs of clues be- fore time runs out. Every time you correctly match a pair of clues you will win...

  • Page 10: 1. Press

    8 before you can begin playing crosswire, you must choose one of three levels of difficulty. Later, you can change the skill level at any time by pressing menu and highlighting the level menu. The skill level changes the amount of time you have to match clues, and it shuffles the categories into dif...

  • Page 11: Selecting A Category

    9 selecting a category in each crosswire round, you must play three out of the four categories, each of which are drawn from one of fifteen fields of knowledge. Each field of knowledge is indicated by an abbreviation (see “fields of knowledge” for the abbreviation list). In the following example, yo...

  • Page 12: Playing A Category

    10 playing a category each crosswire category starts by dis- playing a pair of scrambled clues, one on the top and one on the bottom. Each clue on the top has a matching clue on the bottom. You must cycle through the clues and match as many as possible be- fore time runs out. 1. Do one of the follow...

  • Page 13: Crosswire Tips

    11 crosswire tips playing a category here are some tips that you can use in the crosswire round that will help you to play better. ➤ scan clues then match a good strategy in the crosswire categories is to scan all of the clues first. Then match the pairs you know are correct. Matching the easiest pa...

  • Page 14: Between Categories

    12 between categories after you complete a category, you can see the correct answers, see your cur- rent score, or read a fun fact about one of the answers before you go on. Note: not every category will have a fun fact. 1. After a round is complete, the following screen appears. The screen will be ...

  • Page 15: The Highwire Round

    13 the highwire round the highwire round 2. Use the arrow keys to view the pairs of clues. 3. Press space or enter when you think you have a match. Remember to watch out for the bombs! If you try to match a bomb, your game is over and you cannot win a prize. 4. Correctly answer as many clues as you ...

  • Page 16: Winning A Prize

    14 winning a prize in the highwire round, you have the chance to win some interesting and fun prizes. Here is how many clues you must match to win prizes. • if you match one of the bombs or if you match five pairs or less, you will only win points. • if you match six or seven pairs of clues without ...

  • Page 17: Appendices

    15 appendices in this section you will learn how to care for your bookman book cards, and learn how to reset your bookman if any problems occur. This is also where you will find all of the warranty information as well as the index. Resetting your bookman ............................................ ...

  • Page 18: Book Card Care

    16 book card care • do not expose your book cards to heat, cold, or liquids. • do not put excessive weight on your book cards. Lbs. • do not touch the metal contacts on your book cards. Caution: touching these electrical contacts with statically charged objects, including your fingers, could erase i...

  • Page 19: Limited Warranty (U.S. Only)

    17 limited warranty (u.S. Only) franklin warrants to you that the bookman product will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your bookman product, franklin will repair or replace it without charge on return, with purchase receip...

  • Page 20: Copyrights and Patents

    18 copyrights and patents model: xgt-2043 • size: 5.9 x 4.2 x 0.2 cm • weight: 0.4 oz. © 1996 franklin electronic publishers, inc., burlington, nj 08016-4907 usa. All rights reserved. © 1995 silversun all rights reserved crosswire ® is a registered trademark of silversun. Fcc notice: complies with t...

  • Page 21: Index

    19 index about screen illustrations 4 arrows, flashing 6 bombs 14 book card care 16 installing 4 removing 4 bookman resetting 16 troubleshooting 16 turning on 4 categories in crosswire playing 10 selecting 9 categories in highwire 12 changing game level 8 settings 6 clues, viewing 10 color keys unde...

  • Page 22: Index

    20 index highwire round (cont.) scoring 13 viewing answers 13 instructions menu 6 instructions, reading the 6 level, selecting 8 look before you leap 11 matching pairs of clues 10 number keys 2 other keys 2 play game number screen 8 playing crosswire categories 10 highwire categories 12 prizes, winn...

  • Page 23

    21 frb-28047-00 p/n 7201119 rev a.

  • Page 24: User’S Guide

    Cr ros ss sw wi ir re e trivia game user’s guide xgt-2043.